Finding the Right Cover Artist for your eBook

Posted in Fantasy Literature on February 22nd, 2012 by Admin

serpent-without-skin2When I resolved to publish the two novels in my Heart of Darkness series as eBooks, I figured I was all set. The books had already been edited and re-edited; I had the future plotlines mapped out in my head. That was everything, right?

Of course not. My wife — aka “Queen of Internet Research” — cautioned me, “Everything I’ve read says you need a great cover that really catches the eye.”

I hadn’t thought that far ahead. I’d always dreamed of being picked up by a major publishing house that had its own artists.

I mean, I like fantasy art as much as anyone, but I’m good with words, not pictures. I had no idea how to locate a good cover artist.

So I asked a friend of mine who is an artist to do it. He begged off, citing his current, non-artistic workload. Nor did any other personal connections pan out.

Ahead of me yet again, my wife told me about several options she’d read about on the internet. The most interesting was a contest where artists compete for the prize of being your cover artist. You are presented with several custom options and only pay if you accept one.

An intriguing concept, but I wanted to know more about my prospective artists. So my friend recommended deviantart.com. There, my wife and I posted a job description and waited, though not for long.

The first reply arrived within half an hour. It was a couple of guys who did freelance art as a team. Their samples looked pretty good, so we emailed them about prices and terms, etc.

Strangely, they never responded. Eager to apply for a job, but no follow up. Hmm…

Not to worry. More replies came in steadily, several a day. The majority of the offerings were anime. I love anime, don’t get me wrong, but it doesn’t suit the tone I wanted.

The range of the applicants’ ability varied across the full length of the spectrum, as did the their nationalities. Some were teenagers accustomed to drawing derivative anime or action comics, while at least one had done professional illustrations for major publishing houses. We queried him, just to see — he wanted ,000 per cover, and I needed two! Yikes.

Besides the price (which was certainly reason enough), his samples — though excellently executed — looked like most of the cover artwork I’d seen in the past decade. I wanted something different, something that stood out.

We eventually narrowed our choices down to three. Interestingly, not one hailed from the United States.

One was a Scandinavian man whose name I unfortunately cannot recall. His art was strong with an almost photographic realism. Norse gods and heroes were his favorite subjects. Though mythology permeates my novels, it derives more from an ancient Greek inspiration. Also, since my two primary antagonists were female, I wanted a feminine touch for both covers.

Which left two very different ladies from two distant countries. According to her bio, “DeftlyHeartless” is a Filipina digital artist that works for a videogame company. Her vivid style and graceful rendering of the feminine form reminds me of the newer Final Fantasy series.

Paint, by DeftlyHeartless

Paint, by DeftlyHeartless

One of her samples, “Paint” shows an exotic woman (possibly the artist herself) painting with magical effects on a canvas. After much consideration, I decided her style looked too contemporary for my theme.

I ended up commissioning a Polish erotic artist that goes by “Saarl.” Though I didn’t require anything as risqué as the majority of her art, she excels at rendering the female figure in a realistic manner — unlike most of my prospective artists, who tended to over-idealize women like in the comics, with exaggerated busts and hips.

Saarl’s women looked… well, like women. I could see classical influences in her work, especially in my favorite, a piece called “Not as Innocent,” which looked both sinister and timeless. And timeless was what I was shooting for.

Not as Innocent

Not as Innocent, by Saarl

Next up: collaborating with my chosen artist…


Shawn L. Johnson is the author of “Two-Skins,” the cover story of Black Gate 5. His first novel Oath of Six, The Heart of Darkness #1, was published in Kindle Edition on March 16, 2011. The sequel, Serpent Without Skin (The Heart of Darkness #2) was published May 7, 2011.

Black Gate

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Art of the Genre: The Art of Kickstarter, Advice #2

Posted in Fantasy Literature on February 18th, 2012 by Admin

Steampunk by David Deitrick, and everyone likes Steampunk right?

Steampunk by David Deitrick, and everyone likes Steampunk right?

So a bit over a month ago I started my first every Kickstarter, a retro-fantasy book launch with Jeff Easley that ended earlier this week. It was a very interesting month and as people seem interested in Kickstarter’s and the possibilities that the Kickstarter site provides, I thought I’d continue blogging about it on Saturdays as long as I find out new and applicable facts concerning the program.

That being said, I’ll take you into the process once more and even append some of the numbers I initially reported during my first discourse into this topic.

This post will be about percentages, and how they can affect your project.

When I started my Kickstarter, my pledge numbers [which is to say those who became backers of the project and gave money] were mostly rolling in from feeds on Facebook. This was a cool fact, and showed that viral marketing through your social network does pay off. The percentage was roughly 70% Facebook and 30% Kickstarter internal marketing, and I was happy with that. As the month continued, however, the numbers started to realign with less and less Facebook traffic and more and more Kickstarter original pledging taking place.

Why is this, you might ask? Well, it’s an interesting thing. You see, Kickstarter has a tag it calls ‘Discover’ on its Home Page, and from that tag you can find various categories that might interest you as a possible backer. There are a bevy of them including Art, Music, Photography, Publishing, etc. One of these categories is ‘Recently Launched’ which is a nice way for Kickstarter to promote new projects and give them a bit of a boost when they start out. Still, as a Kickstarter page is laid out, a viewer can see only three projects across the top of their screen per category and perhaps another three below those before the ‘cut’. These first three projects featured at the top of the page are called ‘Staff Picks’ which are prime real estate for any project looking to draw the eye of a backer.

It’s kind of like Google in that if you aren’t on the first page of a Google search, odds are you aren’t getting found, and if you’re not in the top 3 of the page, you’re probably not even going to get clicked on. Same applies here, although a page view does allow for at least three projects to be viewed below the ‘Staff Picks’ in a ‘Popular this Week’ category which may also draw a perspective backers eye.

In every Kickstarter you begin with nothing more than an empty canvas...

In every Kickstarter you begin with nothing more than an empty canvas…

Now the Easley project did get on ‘Popular this Week’ several times, but it can change daily, even hourly, and there are two horizontal columns for ‘Popular this Week’ with the second column appearing beneath the cut on most standard monitors so that’s not quite as nice for marketing.

Also, Kickstarter’s Home Page features a ‘Project of the Day’ in it prime upper left screen position as well as a randomly chosen featured project from any of the Kickstarter categories in the upper right. If you can get on one of these, you should benefit greatly, although my Easley project never did, nor did I manage the favor of a Kickstarter employee as a ‘Staff Pick’ during the entirety of my month.

How you make it onto one of the Boardwalk and Park Place properties of the Kickstarter Home Page I’ve yet to find out, but if I do I’ll be sure to share.

Now about 2 weeks after the project’s launch there was a marked decline in pledging and we’d looked to hit our ceiling, but one Tuesday afternoon I checked my email and found no new backers, went to pick up my son from school, and came back home to find seven new backers. This continued at a nice pace throughout the next two days and as I investigated the reason I found out what non-Facebook product placement is capable of.

You see, during my project’s run on Kickstarter, not one, but two Kickstarter projects were breaking records in fan pledging across the board. The first was Rich Burlew’s Order of the Stick reprint drive. Now if you don’t know what Order of the Stick is, it’s a great independent comic that features stick figure characters in a D&D-like setting doing comical and geeky things. Great right? Well, it must be greater than I figured because at the time I’m writing this the Order of the Stick Kickstarter has raised 9,327! Yep, you read those figures correctly. Nearly a million dollars in pledges to reprint Burlew’s comic.

Burlew, for his part, has run a stupendously well marketed Kickstarter, and has given fans a whole bunch of incentives and swag along the way, but still, those numbers are incredible when you consider what my Kickstarter finished at [less than .0097%]. However, as much as I’d like to be jealous with Rich for his success, he was kind enough to mention twenty Kickstarter projects that he’d supported in one of his project updates and my Easley project was one of them. Presto! 00 more in pledges roll in from that single mention even if it didn’t link directly to me.

Just insane! That, for all you scoring at home, is the power of mass marketing on a project like this. Rich’s influence completely flipped my Kickstarter, and by the closing I’d gone from 70% Facebook backing to 70% Kickstarter backing.

For every little bit of backing you start to build your project from the ground up...

For every little bit of backing you start to build your project from the ground up…

Now if you think Rich’s success is something, two weeks into my Kickstarter a little video game company out of San Fransisco called Double Fine and 2 Player Productions launches a Kickstarter for a new adventure game that the gaming industry wouldn’t buy because ‘adventure games are dead’. Well, apparently not because in less than 20 hours Double Fine had reached ,000,000 and at the time of this posting was sitting on ,940,030 with 24 days left on their project…

Yep, I’m feeling kind of small. How did they do it? I have no freaking idea other than they had an established fan base and somehow went viral.

I mean, I thought I had an established fan base right here on Black Gate. I was the #1 visited blogger in January and had over six thousand page views of my articles which is positively huge for a BG blogger. How did that translate into Kickstarter pledging? 3… Yes, you read that correctly. I had over 6000 readers in January and 3 of them pledged to my Easley Kickstarter. That is a staggeringly woeful .0005% capture rate.

In a day and age where it costs .65 for a cup of gourmet coffee that takes 1 minute for an entire transaction, I drew 3 backers when my minimum pledge was .00. Flavored water laced with caffeine for .65 or an a epub novel covered and illustrated by one of the Top 10 fantasy artists of the past thirty years and professionally designed and edited right here by Black Gate Books staffers that has taken countless hours of creative process and work to create. Amazing…

To the 3 people that supported me, I salute you. At least a chosen few still believe that the power of the small press is worth more than a cup of overpriced Joe.

What does this mean to your personal Kickstarter? Here are my top 4 for this post.

Once you get the support, you then get to put it all together...

Once you get the support, you then get to put it all together…

Number One: Know your fan base! If you don’t have one, then don’t do a Kickstarter!

Number Two: Facebook is great, but it’s quickly becoming Kickstarter saturated, so don’t depend on it.

Number Three: You need to have a connection that will take you viral. I personally haven’t figured that one out, but I’m working on it.

Number Four: Video production value really, really helps. My video production value stinks, but I’ve seen much worse. Double Fine had a professional documentary crew with a price tag of 0,000 do their Kickstarter video, but they got 2 million out of the deal, so that gamble paid off, but it’s still a gamble.

With all of the above in mind, I started my second Kickstarter, this one with iconic Steampunk artist David Deitrick. If you’ve read this far you might as well click the link here and check it out. You can also see some of his comic images for the Kickstarter in this article. Comics certainly worked for Rich Burlew, right, so why not us?

Anyway, to all you folks out there who read my words each week, or sometimes twice a week, I’m giving you another chance to redeem my faith in my fan base. At a minimum its .00, and if you don’t have an ereader then you still get a PDF and I know you have a computer. Show the guys and gals here on Black Gate that we do have a great readership and that we are really connecting with people.

Until next time, good tidings and great reading!

Black Gate

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Walter Jon Williams Explains Why UFOs Are Actually Made of Bread, and Other Little Known Facts

Posted in Fantasy Literature on February 15th, 2012 by Admin

williams1The first time I saw Walter Jon Williams, he was singing a song to mock Asimov’s then editor, Gardner Dozois. Melinda Snodgrass, Ellen Datlow, and Pat Cadigan sang backup.

My second sighting was a picture in that month’s Locus of Walter standing with Daniel Abraham and his bride, Kat, several other writers, and a toilet prominently displayed in the foreground. Said toilet was the writers’ group gift to the newlywed couple. Rather than slip a gift receipt into a card, or have the toilet delivered to the house, the writers group decided to carry the appliance into the reception on their shoulders.

And no, neither of those are the craziest stories I know about the award winning, bestselling author, Walter Jon Williams. By all means, read on!

An Interview with Walter Jon Williams

Conducted and edited by Emily Mah, February 2012

fourthwallcoverEmily Mah: Can you tell us about this latest book release? What’s the book premise and how did you decide to develop it into a novel?

Walter Jon Williams: May I point out, just at the start, that despite their arcane subject matter, these books are actually fun?

I mean, there is cottage cheese wrestling.  That’s not too terribly profound, is it?

That said, The Fourth Wall is the third book in the series of near-future thrillers featuring game designer Dagmar Shaw, following This Is Not a Game and Deep State.

(Each of the books can be read independently.  For the month of February, e-versions of the first book will be available for a mere .99!)

Each book concerns the possible impact of Internet culture and technologies, as exemplified by techniques created for Alternate Reality Gaming.

this-is-not-a-game(Briefly, Alternate Reality Gaming is the first art form made possible entirely by the Internet: it’s distributed through cyberspace; and it’s multiplatform and multimedia, and may include text, video, audio, graphics, games, puzzles, codes, cyphers, steganography, raw data, and any other method of relating and enhancing a story.)

The first book in the series, This Is Not a Game, explored the relationship between the reality of an online game and our own consensus reality, with characters trying to manipulate one through the other.

In the second book, Deep State, Dagmar tries deliberately to manipulate reality through gaming techniques, by way of creating a social media-inspired revolution in the Mideast.

(The book appeared the week the Egyptians occupied Tahrir Square, making me a better prophet than I thought I was.)

deepstateus0102Now in The Fourth Wall I’m exploring the future of entertainment, as Dagmar dives into the most morally bankrupt, corrupt, insidious, and dangerous environment of all . . . Hollywood.

For several years now you’ve run a writers’ workshop called Taos Toolbox with several other luminaries in the speculative fiction writing world. Could you tell us a little bit about the workshop, whom it’s intended for, and how it is structured?

Taos Toolbox is a workshop I’ve created for writers who haven’t really broken into the market yet, but aren’t beginners, either.  I call it a “master class,” but don’t let that scare you.

For two weeks in the summer, I rent an entire ski lodge at Taos Ski Valley, and I and other instructors and the students work on our fiction.

We do a lot of things that other workshops do: round-robin critique, talks on world-building, character-building, exercises, contracts, etc.

We also do something few workshops do: we will workshop novels, and we’ll spend a whole week on plot, structure, and pacing.

tractorbeamTeaching that is really hard, which is why so few other workshops even approach the topic.

terracottawalter3

Terracotta Walter

This year I will be teaching along with Nancy Kress, who is absolutely sublime as a reader and teacher.  And we also have hot young writer Daniel Abraham as special lecturer.

In addition, the workshop takes place in an absolutely gorgeous mountainside retreat complete with hot tub, wi-fi, and an occasional bear.

Meals are catered, and if you get stuck staring at your keyboard, there are plenty of other things to do: hiking, horseback riding, river rafting, and wandering through the wonderland that is Taos.

We’re still accepting applicants for this year.  For information, please go to www.taostoolbox.com.

Many people will see your name and have an image of a man who’s been comfortably self employed as an author for decades. Few know the real ups and downs of a career. I’m often amazed at what you manage to survive; it’s a real testament to your commitment and artistic versatility. Could you pick an event or two (or more even) from your career that challenged you and share them?

hardwired-copy

Walter designs the cover layouts for his backlist – now all available on Kindle. All the covers that follow were done by him.

I’m the only writer I know who has actually been blackmailed by an editor, who told me that he wouldn’t pay me for my novel unless I did another, very different project for him.

The whole story (and much else) can be found in an old blog post of mine.

I’ve also been told — by a major publisher, no less — that they would publish my book, but not pay me the agreed advance.  Before the dust settled on that one, lawyers were involved.

You’ve written hard science fiction, fantasy, mainstream thrillers, and several works that will defy categorization. What influences your decision of what kind of project to pursue next?

Like most writers, I have more ideas for books and stories than I can cram into half a dozen lifetimes.  When I’m working on one project, I’m always thinking about the next (or two, or three).

When it’s time for a new proposal, I pick several of the ideas I’ve got running through my head, consult with my agent, and write the one that he thinks he can sell.

Of course sometimes one grabs me and won’t let go, and I write that one no matter what my agent’s good advice might be.  That’s what happened with Hardwired, which everyone thought was unsaleable and which turned out to be my most popular work.

subwalterDespite your success as a novelist, you still put enormous time and effort into producing great works of short fiction. Do you have any more short story releases coming up that you can share?

I think my shorter work is my best, and (although I probably lose money on every short story sale), I’m very happy to devote time to short fiction.

Coming up this autumn is The Boolean Gate, a novella from Subterranean, which will be available both as a chapbook and a story in their online magazine.  It’s a long novella featuring the complicated secret history of Mark Twain and Nikola Tesla (who, in real life, were friends).

You’ve also done some writing for video games. How did that compare to writing novels and short stories?

Some of my game work, as with the Hardwired RPG, just involved downloading what I already knew about the background of the novel into text form.  That was easy.

spaceship and tunnel

Other game writing, such as the dialogue for EA’s game Spore, was fairly arduous.  I had to fill in every possible niche on the game’s decision tree — essentially, I had to come up with 128 ways to say “No,”  128 ways to say “Yes,” and 256 ways to say “Maybe, but I want something first.”  It was not a game.  It was work.

The most fun was writing for the online Alternate Reality Game Last Call Poker.  I got to write text, comic books, radio plays, video, audio, and come up with puzzles.  Not only was it cool and fun, but I got to use the experience as source material for my Dagmar Shaw books.

In every case the experience was very different from writing fiction.  Game projects are mostly collaborative, and sometimes involve dozens, even hundreds of people.  The give and take is expected, and the writer rarely has final say.  I’ve written some absolutely great stuff that will never see the light of day, because it was never used and is owned by a game company.

solipcoverBut I knew going in that something like that might happen, and I can’t complain.

Many people will see your name and also have no idea of your ethnic background. I confess I was surprised when I learned it. Can you share it with our readers?

All four of my grandparents came from Finland.  My paternal grandfather, whose name was Kuusikoski, worked in Canada as a lumberjack before coming to the U.S.

When the Welsh foreman asked him his name, and was told “Kuusikoski,” my grandfather was told, “From now on your name is Williams.”  And that was the name he used when he came to the U.S.

I’ve had the privilege of hearing you talk at a lot of cons about the writing process. My favorite story is of you keeping a dream journal, but I also remember you talking about playing music and pogoing through the house to keep momentum, even when your wife is trying to concentrate on something. Care to share more about the unusual means you resort to in order to keep producing novels?

40th256Okay, first the dream journal story:  I had got a couple good ideas out of dreams, and my friends encouraged me to keep a dream journal to catch my ideas, as it were, on the fly.

So I put a notepad and pencil by the bed, and one night I woke up certain that I’d had an idea sure to make my fame and fortune.  I wrote the idea down and went back to sleep.  Next morning, I looked at the pad and read the following:  UFOs are really made of bread.

I gave up on the dream journal idea after that.

My thought process seems to be in part physical.  I do my best thinking when I’m in motion, so when I’m creating I tend to jump around, or dance, or wave my arms in time to my thoughts.

And when I’m working and get stalled out, sometimes I jump up, turn the stereo to 11, and dance for a while just to get the blood moving.  Once I’m pumped up, I can return to the keyboard and blaze away till my body returns to its normal state of torpor.

If my wife is trying to sleep when I crank the stereo, this strategy can provoke Conflict.

belt01Aside from writing, you’re also a martial artist, and this is something I’ve never asked you about before. I confess I don’t even know which martial arts you do or how you got interested in them. Could you tell our readers more about this?

I recently tested for my fifth degree black belt in Kenpo Karate.  I started because a friend was involved, and because I wanted a form of exercise that wasn’t as boring as free weights or a stationary bike.

I found other reasons for staying, though.  The art integrates mind and body — and this, as I just mentioned, is useful for keeping the brain focused.  I’ve done things, physically and mentally, that I hadn’t thought were possible for me, and the discovery that I’m much less limited than I expected I was very liberating.

Plus, there’s the whole overcoming-the-fear thing and the being-a-complete-badass thing, each of which is good in its way.

But I have to say that my reasons for staying involved in the martial arts are in the end deeply personal, so personal that I can’t even explain them to myself, let alone in an interview.

img_0829

Action figure Walter

That’s pretty simple, and also pretty dull.  My family moved to New Mexico when I was thirteen, and perforce I was dragged along.

You officiated the wedding of Daniel Abraham to his wife Kat. Are you still ordained and performing weddings?

I am a minister in the Universal Life Church, the original mail-order faith.  I got ordained for the convenience of any of my friends who might want to get married without having to profess faith in anything but my ability to somehow get them through the ceremony.  I’ve done any number of weddings over the years, sometimes in somebody’s living room, and sometimes in rather grander circumstances.  On the occasion you mention, I had to learn some Hebrew, and to haul a toilet into the hall (don’t ask).

votw15smallThere was one wedding where I was expected to dress as a Druid and speak in Gaelic, but it was snowed out, fortunately before anyone took pictures.

I am also available for bar mitzvahs and children’s birthday parties.  My rates are reasonable, and the readings are free.


And it is more than worth it to hire him for the readings alone! Many thanks to Walter, and please check out his new book The Fourth Wall.

-Emily

www.emilymah.com

Black Gate

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Edgar Rice Burroughs’s Mars, Part 4: Thuvia, Maid of Mars

Posted in Fantasy Literature on February 14th, 2012 by Admin

thuvia-maid-of-mars-mcclurg-coverJohn Carter’s story appeared finished with The Warlord of Mars. But readers wanted more, and Burroughs was fired with productive energy. Less than a year after “ending” the Martian novels, he launched into the second phase of the series, with a new hero, new heroine, and new point-of-view style.

Our Saga: The adventures of earthman John Carter, his progeny, and sundry other native and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: Thuvia, Maid of Mars (1916)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913-14)

Secret Origin

Burroughs wrote the fourth Barsoom novel in April–June of 1914 under the stunningly uninspired working title of “A Carthoris Story.” But it wouldn’t appear in magazine form until two years later, where it ran in All-Story in three installments in April 1916. Burroughs was was deep in the middle of the busiest period of his life, and he spent most of 1915 trying to sell his new properties to Hollywood, all without success. The delay getting Thuvia, Maid of Mars to market may reflect how crazy the author’s life was getting — and that he realized that Tarzan was going to be his big franchise.

In the fourth installments of both the Tarzan and Mars series, ERB took a risk to expand beyond his original heroes and infuse new blood into the sagas. He demoted his original heroes to bit parts and made their sons into the leads. Tarzan stepped aside for Korak the Killer. John Carter, now settled into his role as the Warlord of Mars, let his son Carthoris take the limelight.

The experiment in The Son of Tarzan (1915) failed, and Lord Greystoke returned in the next novel and all the ones to follow. But on Barsoom, Thuvia, Maid of Mars signaled the beginning of the second phase of the series, with different heroes in each book, including native red Martians and a new traveler from Earth. Barsoom Mark II had arrived. How does it stack up to Mark I?

The Argument

Thuvia, Princess of Ptarth, rebuffs the advances of both Carthoris, John Carter’s son, and Astok, Prince of Dusar, because she is already in a political engagement to Kulan Tith, Jed of Kaol. (There’s going to be a test on this later, so please pay attention.) Astok does what any villain in an ERB novel would do in this situation: he kidnaps Thuvia. Carthoris, afraid guilt will point toward him and his father’s city of Helium, flies to Ptarth to speak with Thuvia’s father and clear up the mess. But a Dusarian spy in his household tampers with the compass on Carthoris’s flier, and the prince ends up lost in one the dead cities.

But it happens to be the same dead city where Thuvia’s captors have landed. Before Carthoris can rescue her, a lone Thark warrior from the hostile tribe of Torquas seizes the princess and rides off. And the “Save the Princess” chase is on. . . .

Carthoris must find Thuvia while facing a violent tribe of green men, a more intelligent strain of white apes, a bizarre city of men who can create deadly thought projections, and the scheming of Astok to claim Thuvia. While this happens, the great cities of Mars prepare to go to war against Helium, believing that it was Carthoris who kidnapped the Princess of Ptarth.

Now the test: To whom was Thuvia originally engaged?*

thuvia-maid-of-mars-whelanThe Upside

I understand why ERB wanted to make a change to his two popular franchises. After three novels each for Tarzan and John Carter, Burroughs must have been afraid of recycling his heroes, or else worried he would get bored writing about them. Changing protagonists to the heroes’ youthful sons sounded like a smart decision.

And it was for Barsoom; the fantastic setting makes it easier to explore using a new character. But Tarzan is too essential a part of his world, and Son of Tarzan was a one-off.

But the change from first-person to third-person narration makes the biggest difference: Thuvia, Maid of Mars feels substantially unlike the previous trilogy; the world is familiar, but now we are seeing it through the eyes of its inhabitants. And more than one inhabitant. Burroughs’s writing takes on a more cinematic feel, switching between characters and locations, pacing the story in a new way. He already knew how to handle third person from the Tarzan books, so Thuvia, Maid of Mars doesn’t suffer from a learning curve. ERB could play the multiple viewpoint game well, and shows it here.

The result is that Thuvia, Maid of Mars is a fresh book. Reading the novels in order, it comes across as a new experience and re-ignites reader interest in continuing with the rest of the series. If Barsoom was going to stall, it would be on the fourth book. Burroughs made the right choices, and executed them with his writing abilities at their peak.

The fluid POV works best in the second half, when the scenes shift between Carthoris, Thuvia, Astok, and the approaching war between the cities. Burroughs plays well with the suspense possibilities, letting the readers know about key events while Carthoris remains ignorant of them. The weaving of the different perspectives together during the finale is seamless.

What readers take away from Thuvia and remember long after the other details have slipped away is the city of Lothar. This is “That book with the phantom archers and the city of people who don’t know what is real.” Lothar almost overwhelms the novel: it’s creative, bizarre, and thought-provoking; everything that Edgar Rice Burroughs is at his very best.

ERB sometimes bungled his great ideas, but in the mid-teens he wasn’t going to fumble something as fantastic as the mental projectionists of Lothar. It feels that he took one idea, than kept pushing it up to the next realm of the fantastic until he reached an apex. Lothar is a lost Martian city that believes it is the last city. Not only that, but the people of Lothar protect themselves using mentally created bowmen. Not only that, but they survive entirely on using mental projections. Not only that, but they’ve divided into philosophical camps, the “etherealists” and the “realists,” over the nature of reality. Not only that, but they believe in a super “essence” that must be the start of the belief in substance even if no substance exists . . . and they sacrifice people to it!

Now how much would you pay? Plus, if you act now, one of the bowman, Kar Komak, will manage to become permanently material and join forces with our hero, Carthoris.

Lothar is just awesome. An overused adjective, but Lothar deserves it. The city makes the whole book. It provides action and adventure for Thuvia and Carthoris and fodder for ERB discussion groups. The phenomenological philosophy is wild, especially for a science-fiction adventure:

“The etherealists maintain that there is no such thing as matter — that all is mind. They say that none of us exists, except in the imagination of his fellows, other than as an intangible, invisible mentality.

* * *

“Komal is the essence. . . . Even the etherealists admit that mind itself must have substance in order to transmit to imaginings the appearance of substance. For if there really was no such thing as substance it could not be suggested — what never has been cannot be imagined. . . So the essence must be substance. . . . Komal is the essence of the All, as it were. He is maintained by substance. He eats. He eats the real. To be explicit, he eats the realists.”

thuvia-maid-of-mars-frazettaYou didn’t expect phenomenology in your 1914 Martian pulp thriller, did you? Weren’t expecting Edmund Husserl to pop up on Barsoom, right? Oh, by the way, we’re going to feed Thuvia to Komal, so better get your swordsman on.

This is the first Martian novel to explore every day life in the cities. John Carter moved in the circles of the great, but away from his POV the reader now sees what civic life in Helium is like: the public transportation, the markets, law enforcement. Mars already had a complex weave of cultures to give a sense of being a real place, but now it starts to feel “realistic.”

The same is true of the politics between the red Martian governments. Intrigue and espionage are at the forefront, where before the conflicts between the cities were painted in with a broad brush and only as a blurry backdrop to John Carter adventuring.

Most of the intrigue swirls around Astok, the Jed of Dusar who sets the story in motion. Astok benefits from the third-person: he’s the first villain in the series that we get to experience from his perspective. Astok is brazen in kidnapping Thuvia, but he’s also cowardly and realizes that he’s touched off events that are flying out of his control. Much of the energy in the last few chapters comes from watching Astok scramble to rectify the mess he caused without having to murder Thuvia to cover it up. He’s a perfect weasel.

Burroughs’s writing is a touch overwrought in the first few pages, but once he settles down he shows how much he advanced in his prose since 1912, crafting Romantic, lush descriptions that are a perfect fit for his grand tales:

As Thar Ban rode noiseless up the broad avenues which leads from the quays of Aaanthor to the great central plaza, he and his mount might have been mistaked [sic] for specters from a world of dreams, so grotesque the man and beast, so soundless the great thoat’s padded, nailless feet upon the moss-grown flagging of the ancient pavement.

The man was a splendid specimen of his race. Fully fifteen feet towered his great height from sole to pate. The moonlight glistened against his glossy green hide, sparkling the jewels of his heavy harness and the ornaments that weighted his four muscular arms, while the upcurving tusks that protruded from his lower jaw gleamed white and terrible.

Writers can’t get away with this writing style today; that’s why we need to treasure morsels like this from the past.

The Downside

Thuvia, Maid of Mars seems better in my memory of it from about ten years past. Before returning to it for this review, I thought it was one of the best — perhaps the best — of the Barsoom novels. Looking at it now, it’s the power of Lothar that casts this illusion. The fourth Martian novel is a good adventure story with a superb central section; but it’s certainly not the best book in the series, although I might place it in the top third. (Which, if you do the math, means it is among the three and two-thirds best books. Maybe the Lothar section is the two-thirds.)

There isn’t anything terribly wrong with Thuvia, Maid of Mars, but there are a few elements that keep it from being at the level of, say, The Gods of Mars.

thuvia-maid-of-mars-frontspieceThe third-person POV allows Burroughs to create broader and more interlaced stories. But it hampers his ability to create a distinctive voice, and Carthoris isn’t interesting enough as a hero to make up for the change. I find myself evenly split about whether Burroughs wrote better in first person or third person; it depends on the material. In this novel, the characters of Thuvia and Astok benefit from the perspective, while Carthoris suffers from it.

The relationship between Carthoris and Thuvia is boilerplate Burroughs: love thwarted (until the concluding page) due to misunderstandings and mutual pride. Of all ERB’s tropes, this is the one I find most tiresome and predictable — and it’s no different here than anywhere else.

At 45,000 words, this is the shortest installment yet in the Barsoom series, and it feels a bit slight in places. Although the confrontation between the red Martian cities in the conclusion explodes the story of Carthoris and Thuvia into one with planet-wide consequences, the rest of the book is on a smaller scale than anything seen in previous volumes. If Burroughs didn’t have all those imaginative ideas rocketing around to keep readers entertained, the story of Thuvia, Maid of Mars would have been a major disappointment compared to the gigantic scope of the “John Carter Trilogy.” As it is, there’s still a touch of disappointment in the wake of the epic events of The Gods of Mars and The Warlord of Mars.

Once again, no framing device. How did this story get back to Earth for the fictional ERB to write it? Yeah, we don’t need this sort of set-up today, but these odd meta-moments always add an extra kick to the stories.

The dead city where Carthoris finds Thuvia is named “Aaanthor.” That one “a” too many, even for ERB.

Craziest bit of Burroughsian Writing: “Among them his warrior trappings were no more remarkable than is a pair of trousers upon Broadway.”

Best Moment of Heroic Arrogance: Charging a horde of green Martians on his own.

Times a “Princess” (Female Lead) Gets Kidnapped: 4

Best Creature: The new, improved, intelligent white apes.

Most Imaginative Idea: Lothar, a thousand times Lothar.

Michael Whelan Gets a Cover Idea: “Then he turned to Carthoris, but ever his gaze wandered to the perfect lines of Thuvia’s glorious figure, which the harness of a Barsoomian princess accentuated rather than concealed.”

Should ERB Have Continued the Series? The new third-person style works, and he isn’t out of great ideas. Keep ‘em coming, Ed!

Next Up: The Chessmen of Mars

*Answer: Who cares? Lothar forever!

I would like to acknowledge John Flint Roy’s A Guide to Barsoom (1976) and Richard A. Lupoff’s Edgar Rice Burroughs: Master of Adventure (1965) for aiding in the research for these articles.


Ryan Harvey is a veteran blogger for Black Gate and an award-winning science-fiction and fantasy author. He received the Writers of the Future Award in 2011 for his short story “An Acolyte of Black Spires,” and has two stories forthcoming in Black Gate, as well as a currently available e-book in the same setting. He also knows Godzilla personally. You can keep up with him at his website, www.RyanHarveyWriter.com, and follow him on Twitter.

Black Gate

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“The Map and the Territory” by Michel Houellebecq (Reviewed by Liviu Suciu)

Posted in Fantasy Literature on February 12th, 2012 by Admin

Michel Houellebecq at Wikipedia
Order The Map and the Territory HERE

INTRODUCTION:Michel Houellebecq is one of the most acclaimed and controversial French writers of today. With four major novels to date, all controversial in a way or another – though he has written other novels and novelettes, non-fiction including a book about HP Lovecraft, performed psychedelic rap and directed movies – and three Goncourt prize shortlists in 1998 for The Elementary Particles/Atomised, 2005 for The Possibility of an Island and 2010 (won) for The Map and the Territory he is hated, adulated and anything in-between…

While I read his sfnal The Elementary Particles some years back – I liked it but thought that as sf it was not that original – and his very controversial Platform (no comment as such are easily misinterpreted today by the thought control police, just read the book and make your own mind about it) pretty much on English language publication in 2002, I sort of forgot about his work until recently.

I got, read and was very impressed by The Possibility of an Island – very sfnal/review upcoming in a few weeks – but The Map and the Territory was a novel that hit it out the park for me so to speak and I will try to explain why next.

OVERVIEW/ANALYSIS: The Map and the Territory starts with an epigraph that reflects the attitude of the author’s alter ego in the book – named also Michel Houellebecq and described as the reclusive author of the novels above, rather than the outlook of the relatively energetic hero of the novel, painter and photographer Jed Martin.

“The world is weary of me,
And I am weary of it.”

While the above epigraph could well reflect the philosophy of his earlier novels, especially of The Possibility of an Island, where the world ultimately becomes tired of humanity so to speak, The Map and the Territory is the tamest Houellebecq novel to date as content goes and the most ironical one, not least because of his self-portrait in the book. It is also “very French” and in turns both a love letter to France and an (occasionally scathing) critique.

The first part of the novel taking place in the early 2000′s and in which we meet our hero Jed Martin, we find out a little about his past and in which he launches himself in the art world with photographs inspired by the Michelin maps of France, while both the title of the novel and the author’s view of France as the ultimate tourist destination for whichever nationalities are on top, like the Englishmen and Americans of the 20th century or the Chinese and Indians of the 21st, are presented, is quite interesting but the true power of the novel resides in the middle part that takes place in the 2010′s.

Through Jed Martin’s paintings and the whole discussion and reaction to them, the author offers a sfnal like assessment of today’s society; I disagree with quite a lot of what the author says here, but his perspective is coherent and I would say Balzacian though of course with 21st century realities and sensibilities.

“Two convinced supporters of the market economy; two resolute supporters also of the Democratic Party, and yet two opposing facets of capitalism, as different as a banker in Balzac could be from Verne’s engineer. The Conversation at Palo Alto, Houellebecq stressed in his conclusion, was far too modest a subtitle; instead, Jed Martin could have entitled his painting A Brief History of Capitalism, for that, indeed, is what it was.”

The structure of these first two parts of the novel as a sort of biography/historical fiction told from the future about a 21st century artist is also very sfnal, while of course the epilogue carries the story to the 2040′s and offers a glimpse of the future geopolitics in addition to continuing Jed Martin’s saga.

“Even if today it is considered a historical curiosity, Houellebecq’s text—the first of this size devoted to Martin’s work—nonetheless contains some interesting intuitions. Beyond the variation of themes and techniques, he asserts for the first time the unity of the artist’s work, and discovers a deep logic in the fact that having devoted his formative years to hunting for the essence of the world’s manufactured products, he is interested, during the second half of his life, in their producers.”

The third part of the book is contemporary and structured as a police investigation with all new characters, while Jed appears in a consulting role and despite the major change in focus and pace, this part works superbly because of its topic which I won’t spoil though you will easily find out about if you read the blurb for example.

The Map and the Territory has lots of great tidbits, scenes and vignettes and the author uses Wikipedia for a lot of information – leading to nonsensical accusations of plagiarism as the use of public information in novels is a traditional one.

“What defines a man? What’s the question you first ask a man, when you want to find out about him? In some societies, you ask him first if he’s married, if he has children; in our society, we ask first what his profession is. It’s his place in the productive process, and not his status as reproducer, that above all defines Western man.”

Michel Houellebecq’s usual themes – aging and death, sexuality and its loss with age, the conflict between generations – appear in droves but here they are more nuanced than in the stark The Possibility of an Island and balanced by a rounded “big picture” analysis of cultural/societal values.

The one niggle that stopped me from ranking The Map and the Territory as my #1 novel of the year to date was the ending from the epilogue which I found a bit dissonant with the rest; a little more ambiguity there would have made the novel even stronger imho.

Overall The Map and the Territory is a great novel well deserving of its Goncourt prize and a top 25 of mine in 2012. While not strictly speaking sfnal despite its taking place in the 1990-2040 period, I strongly recommend it for any sf lover as its big picture themes are very similar (and much better done imho) with the ones in near future sf.


Fantasy Book Critic

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Art of the Genre: Art of Dungeon Maps

Posted in Fantasy Literature on February 9th, 2012 by Admin

It doesn't get much more Old School than the Caves of Chaos

It doesn’t get much more Old School than the Caves of Chaos

Earlier this week I had all my AD&D 1E hardcover books face out on a shelf in my home office for another project, each of the Jeff Easley covers staring at me while I worked. It was a truly inspiring set of images to have at your flank while you composed fantasy literature, but I think the best part was that later in the day my five year old son walked into the room and smiled as he stared up at them.

Which one do you like?” I asked, knowing full well what his answer would be.
This one,” he replied, pointing to the top shelf where Easley’s red dragon fighting with four pegasi on the cover of Monster Manual stood at attention.

Yep, of course my son the vegetarian and animal activist would pick that one, even if the animals involved are all imaginary.

A conversation followed with various questions like, “That man is going to save his friend, right?” for the cover of Wilderness Survival Guide, and, “I know the ninja is going to get away.” for the cover of Oriental Adventures.

As he slid his fingers along the covers, pointing out other details, my copy of Dungeoneer’s Survival Guide toppled to the floor. He turned to look at me, nervous, and I smiled and told him to bring the book over and I’d show him something cool inside.

Diesel shines in this multi-level masterpiece!  Ravenloft!

Diesel shines in this multi-level masterpiece! Ravenloft!

Now I’m no real fan of the Dungeoneer’s Survival Guide, it being one of the least useful to me over the years of the supplement hardcovers produced in the 80s by TSR, but it still has its moments. One of these, if my memory served, was a crazy multi-level underworld map, and I decided I’d take my son through an imaginary spelunk using it.

I noticed two things immediately when I started flipping through the pages, the maps were as awesome as I remembered and that Jim Roslof had done the bulk of the interior illustrations which was awesome to see. As I moved through the book I started narrating a tale that plays out in the pages, using both the maps and pictures, we both had a blast before moving on to other things more acceptable to my wife’s sense of what my son should be learning about. [Note: She was none too pleased he now knew the meaning of the word ‘Drow’]

Still, the more I thought of those black and white maps, the more moved I was to go back and find some of my favorites. You see, there is something innately D&D about 10 x10 squares laid out in a pattern on graph paper. I mean, it is DUNGEONS & Dragons after all.

I’ll contend that along with polyhedral dice, there is little to nothing that can get a true gamer excited like the twisting labyrinth of a well made dungeon. It might be yet another reason [the first one being the accumulation of gold and magic] science fiction role-playing isn’t as popular as fantasy. Flying in space doesn’t give you the same concrete appeal as a DM saying, ‘The stone passage opens around you with a door on your left, twenty feet down a door on your right, or the passage continues into darkness beyond that.’

During my time in the industry I’ve heard various stories concerning maps and their creation, most being that artists hated doing them or having them assigned to them when there was ‘real’ art to be done. I’m not sure this was always the case, but I can say that for particularly ‘old school’ gamers the designs of David ‘Diesel’ LaForce and Steve Sullivan are just as integral and important to the game, and probably more so, as any cover painting by Elmore or Easley.

Old School artist Peter Seckler provides a special detail for a dungeon cave delve.

Old School artist Peter Seckler provides a special detail for a dungeon cave delve.

As I look at my shelves today, I’m inundated with games of all types, but it is the top row of TSR modules that really scream to me to be taken out and looked over for great mapping techniques.

I mean seriously, who can forget The Caves of Chaos from B2 Keep on the Borderlands? That is a classic blue and white dungeon that is begging to be delved. Anyone remember the Forbidden City map from I1 Dwellers of the Forbidden City? How about Kordan’s Master Maze in I3 Pharaoh? Then there’s G1 and the famed Steading of the Hill Giant Chief or the Sahuagin’s Lair in U3 The Final Enemy? And if you like 3D maps, how about Straad’s Castle in I6 Ravenloft?

Truly, the list above could go on and on, but I have only a limited number of words to use here so I’ll just let the others ruminate in my nostalgic memory. The above aren’t the only type of maps that I recall, either, how about some of those old school dungeon crawl games like Wizardry or Bard’s Tale? I have no idea how many hours I tried to use my meager mapping skills on the dungeons of those games but I never seemed to get them just right.

Those computer dungeons might have been the oddity in the 80s, but in today’s RPG landscape pretty much everything we see coming out of the industry is computer generated. Once again, digital seems to make everyone’s job easier, but I contend that the passion of a map is still better seen if drawn by the human hand. To give some resonance to this claim, I’m going to show you a few examples of old school style thats still being employed today.

One of 4 levels for an Alyssa Faden masterwork entitled Hellhound Caves

One of 4 levels for an Alyssa Faden masterwork entitled Hellhound Caves

You see, there is an art to map making, one I truly don’t possess, but I’ve seen others who take to it so naturally it’s scary. Current old school Master Mapper Alyssa Faden is a prime example of what a mapping mind can do and I’ve been captivated by her ability for some time. If you want to be wowed by some truly incredible hand rendered maps, you can check out some of her stuff here. She, like several other great modern mappers, dwells most often on a Facebook site called Old School Gamers. In these hallowed halls you can find all manner of great maps, so many in fact that you quickly realize there aren’t enough hours left in life to delve them all, or even a fraction of them.

My venerable DM Mark is also a wonderful mapper, and I’ve had the pleasure of taking on many of his more detailed dungeons over the years. Even after all the death, victory, experience, and treasure involved in the adventures around them, I often think my favorite part is having him hand the dungeon over to me afterward so I can actually see what I’ve accomplished in glorious hexes of black and white.

This then is a defining moment for the art of gaming maps, that not only can you be captured by their architectural nature, but when you’ve played through them, they forever become a part of you. In a way, it’s like becoming a part of a picture, much more so than a cover painting of a book you’ve read.

The true ‘art’ of any Art is when it captures its target audience, and dungeon maps do exactly that even without oil, acrylic, watercolor, or the like. They simply sweep the audience away on grand adventures that allow the participant’s mind to paint them in vivid Technicolor. So today I’m spending a moment with maps, and I hope all of you will as well, because somewhere in those subterranean halls there is a chance for your own grand tale of heroics to begin.

Black Gate

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I’ll Look Down and Whisper “No”: “Before Watchmen”

Posted in Fantasy Literature on February 7th, 2012 by Admin

Watchmen 1Last Wednesday, DC Comics announced a new publishing venture: “Before Watchmen,” a set of related miniseries that would act as a prologue to the best-selling and critically acclaimed Watchmen graphic novel. The news was met with a considerably mixed reaction. Alan Moore, writer and primary creator of Watchmen, has spoken out against the project. Personally, I’m not going to buy any of DC’s new series, and I want to explain why.

First, some more details. From The Beat website, a list of titles and creators:

- Rorschach (4 issues) – Writer: Brian Azzarello. Artist: Lee Bermejo
- Minutemen (6 issues) – Writer/Artist: Darwyn Cooke
- Comedian (6 issues) – Writer: Brian Azzarello. Artist: J.G. Jones
- Dr. Manhattan (4 issues) – Writer: J. Michael Straczynski. Artist: Adam Hughes
- Nite Owl (4 issues) – Writer: J. Michael Straczynski. Artists: Andy and Joe Kubert
- Ozymandias (6 issues) – Writer: Len Wein. Artist: Jae Lee
- Silk Spectre (4 issues) – Writer: Darwyn Cooke. Artist: Amanda Conner

“Before Watchmen” starts sometime this summer, with one comic to be released per week. Each book will have a two-page back-up feature, “The Curse of the Crimson Corsair,” written by Wein, who edited the original Watchmen, with art by John Higgins, who coloured the series. An epilogue featuring a number of writers and artists will wrap up the event.

Watchmen 2On the whole, this is a fairly impressive line-up, particularly in terms of the artists. But it’s fair to say, I think, that none of these creators have ever produced anything even near the power of Watchmen. Few people have. And the impression is inevitable that Len Wein, a veteran mainstream comics writer but not at this point a name that normally drives sales, was included in the project due to his connection to the original series. “Because if Citizen Kane had had a prequel, Orson Welles’ editor should’ve written it,” sniped one commenter.

From another angle, blogger J. Caleb Mozzocco found it odd that these artists would be assigned to this project: “Adam Hughes interior work? You’re wasting that on four of the 34 Watchmen prequels, instead of having him finish All-Star Wonder Woman, or an original miniseries? You just relaunched your entire superhero line in order to attract new readers to your comics, and you have Amanda Conner drawing a prequel to a 26-year-old comic book series that no one really wants to exist anyway?”

A number of people noted that the original series was twelve issues long, whereas thirty-five issues of “Before Watchmen” have been announced. Is the market there for this volume of material? DC clearly think so; the collection of the original Watchmen series is their best-selling graphic novel, having sold, by some estimates, four million copies. Still, there is skepticism about the creative value of the new titles, and it’s not hard to see why.

Watchmen 3To explain this skepticism, I’m going to try to outline something of the context in which the original book was published, then look at the qualities of the book itself, and finally discuss the issues of creators’ rights that the book raised then and now.

The original Watchmen was published from September 1986 through October 1987 (it was scheduled as a monthly, but its last issues were delayed). At the time, comics’ then-new Direct Market — dedicated comics stores — had helped foster a wave of new talent and new approaches to the artform, mostly emerging from small presses and self-publishers: The Hernandez Brothers’ Love & Rockets, Dave Sim’s Cerebus, Scott McCloud’s Zot!, Howard Chaykin’s American Flagg, and many others. These books pioneered new approaches to comics, new techniques and new structures. Not only creatively, either. Traditionally, the comics mainstream in North America had focused on super-hero stories produced under work-done-for-hire agreements; the creators did not maintain copyright or control over their creations. The new marketplace and new publishers seemed to be leading to a sea change, perhaps to an industry closer to prose publishing, where authors maintained their copyrights.

1986 saw a “black-and-white-explosion,” when independent comics, typically produced without interior colour artwork, became a collectible craze. At the same time, comics were reached a new height of critical acclaim, buoyed principally by three works: Frank Miller’s Dark Knight Returns, art spiegelman’s Maus, and Watchmen. In that moment, it seemed that those three works in particular suggested new creative possibilities for comics, and represented new heights of craft and art. In the years since, I think Dark Knight’s come to be seen as something of a product of its era — a well-done book, but not at the level of the other two works. Watchmen, by contrast, has only become more revered over time.

Watchmen 4Why? What sets it apart from Dark Knight? What does it do that few other comics have done, before or since?

The story’s set in a world where super-heroes, mostly normal men and women with acrobatic or martial-arts skills, began to appear around the time of the Second World War. One genuine super-human, Doctor Manhattan, appeared in the 1950s, significantly changing the way the world developed. In the 70s, legislation was passed in the US outlawing super-heroes. In 1986, with Richard Nixon still president, someone begins murdering the retired heroes. The mystery surrounding the deaths leads into a vast and chilling conspiracy; it also leads into more personal mysteries, as the tale skips back and forth in time to build up its characters and their backgrounds.

Watchmen’s a narratively dense and formally dextrous tale about super-heroes, a post-modern analysis of the genre, interrogating traditional narrative devices and questioning accepted conventions. It’s structurally complex, a crystalline or fractal story in which every minor verbal or visual detail links up to every other detail not only in terms of plot but theme. Moore and Gibbons use puns, allusions, and a web of references to tie together the imagery of the book; most notably, the recurring shape of the iconic smiley-face with a splash of blood over its left eye — a subversion of mindless optimism and 80s consumerism.

On the one hand, Watchmen’s a work of flawless technique. You can use it to explain to people who’ve never read comics in their life how the form works and what’s remarkable about it. Or you could teach it at a graduate-level comics course, going through it panel-by-panel, unpacking allusions and linkages.

On the other hand, and what may be most impressive, despite the battery of formal tricks Moore and Gibbons use, it’s a very human book. That’s fitting, since a part of the thematic core of the book is the value of humanity, the worth of the human individual, and the human capacity for overcoming fear to reach out to others. But more than that: the characters live and feel like real people, with real capacities for error and greatness. Real contradictions, real hopes, real fears.

Watchmen 5The book was acclaimed as a masterpiece when it came out — in fact, even as it came out. From the first issue it was apparent that the book was unlike anything else on the stands. In 1986, it seemed to be pointing the way to some new future in terms of the sophistication of its content — and in terms of creators’ rights. Moore noted in several interviews that the contract he and Gibbons had signed would ensure that the rights to the work would revert back to them in a year or two after the book was done.

That didn’t happen.

The wording of the contract seems to have specified that the rights would revert to the creators once Watchmen went out of print. At the time, comics went out of print as a matter of course. Trade paperback collections of series or storylines were extremely uncommon — Marvel had collected the “Dark Phoenix” storyline from their Uncanny X-Men title and the “Demon in a Bottle” storyline from Iron Man, but I’m not sure DC had ever done any collections. Watchmen, and the collection of Moore’s other book V For Vendetta, were two of their first. Big sellers from the start, those books never went out of print. Moore has therefore never regained the rights to the series and characters.

This is the essence of the ethical issue surrounding Watchmen (and V): Moore and DC had an agreement that Moore at least believed was supposed to lead to a certain outcome, but due to the wording of the contract embodying the agreement, DC was legally able to not follow through. Other irritants emerged. DC allegedly was able to get out of paying Moore and Gibbons a cut of the proceeds from the sale of certain Watchmen merchandise by labelling the merchandise as “promotional items.” More seriously, DC planned to impose an age-ratings code on comics similar to the age ratings on films; Moore and other creators opposed this policy. In 1989, Moore ceased writing for DC.

Watchmen 6(Several years later, DC bought a comics company, WildStorm, for which Moore had created an imprint called America’s Best Comics; it appears that the purchase was motivated at least in part by the chance to acquire the ABC line. Moore fulfilled his contractual obligations, and his obligation to his collaborators at ABC, and then left again. WildStorm was founded and sold to DC by Jim Lee, now DC’s co-publisher, and one of the men who approved “Before Watchmen.”)

For over twenty years since Moore left DC, the company refrained from aggressively exploiting Watchmen. It’s been suggested that Paul Levitz, DC’s former president, acted as a kind of guardian of the book, preventing its exploitation. Levitz stepped down as president in 2009, coincidentally the same year a film of Watchmen was released.

With Levitz gone, suspicions grew that prequel or sequel series would be authorised. Moore said in a 2010 interview with Wired that:

They offered me the rights to Watchmen back, if I would agree to some dopey prequels and sequels … So I just told them that if they said that 10 years ago, when I asked them for that, then yeah it might have worked. But these days I don’t want Watchmen back. Certainly, I don’t want it back under those kinds of terms.

I don’t even have a copy of Watchmen in the house anymore … The comics world has lots of unpleasant connections, when I think back over it, many of them to do with Watchmen.

More recently, the comics rumour site Bleedingcool.com published several art samples it said were from an upcoming “Watchmen 2” project. The publication of the art was met with cease-and-desist letters from DC, an unusual step. Last Wednesday, news of the prequels became official.

DC quoted Gibbons, who never had the public falling-out with the company that Moore did, as follows:

The original series of ‘Watchmen’ is the complete story that Alan Moore and I wanted to tell … However, I appreciate DC’s reasons for this initiative and the wish of the artists and writers involved to pay tribute to our work. May these new additions have the success they desire.

Some have seen this statement as a rather tepid blessing at best. Moore, by contrast, has been very direct. In an interview with the New York Times he called the project “completely shameless” and noted that “I tend to take this latest development as a kind of eager confirmation that they are still apparently dependent on ideas that I had 25 years ago.” He said that he intended no legal action, believing that DC would fight such action with an “infinite battery of lawyers,” but noted that “I don’t want money … What I want is for this not to happen.”

Watchmen 7While some fans and industry figures met the announcement of “Before Watchmen” with enthusiasm, many others were more muted in their reaction, and a number were openly contemptuous. There was much doubt about the creative worth of the new project: Watchmen’s a self-contained work, and one of the greatest accomplishments in the medium, so what is the artistic point of a series of prequels not done by the original creators? Granted that many of the people involved in these series have done good work on their own, why not hire them to create new material?

Presumably, DC thinks “Before Watchman” is a more lucrative use of these creators. It is true that the current anglophone North American comics market is relatively hostile to new work, and tends to respond to existing properties — when DC relaunched their entire line with 52 new titles a few months ago, every single title was a continuation of an ongoing story, a reboot of an existing comic, or an extension of a previous franchise. Certainly, given Moore’s choice not to mount a legal challenge, DC has the legal right to publish these sequels. The ethics, though, are less clear-cut.

As noted, the mainstream American comics industry has a terrible track record on creative rights. At the same time, this specific situation — where a creator believes he was promised rights that he was legally tricked out of, and has called for derivative works not to be published — is fairly unusual. Jack Kirby, for example, clashed with Marvel over the company’s return of his original artwork, but so far as I know never suggested that other people should stop writing and drawing his creations.

Watchmen 8Numerous creators over time have argued that they did not know what rights they were signing away to publishers, pointing to the vague state of early work-for-hire agreements. Until the late 70s, creators apparently often didn’t sign contracts; companies stamped a waiver on the back of freelancers’ paychecks, so that when the freelancers endorsed the checks to cash them, they were “signing” a work-for-hire agreement. Several legal challenges have since been mounted against the practice in attempts by the creators to recover ownership of the characters, though the courts have tended to find for the companies; a couple of months ago, for example, Ghost Rider creator Gary Friedrich lost a case over rights to the character, a case which Friedrich intends to appeal. Still, Moore’s situation is different from these. His belief was that he and DC had reached a good-faith agreement on who should have what rights, only for DC to find a loophole in the contractual language which deprived Moore of the rights he believed were his.

Moore’s outspokenness also seems unusual. Perhaps the closest equivalent to his case in that respect is Steve Gerber. Gerber, who wrote for Marvel Comics in the 1970s, created a number of characters and titles; the most relevant here are Howard the Duck and Omega the Unknown. Howard began as a walk-on gag character, who gained his own series and developed into a satirical mouthpiece for Gerber’s views. When conflicts developed between Gerber and Marvel, Gerber was removed from the book and from the newspaper strip spun off from the book. Gerber launched a lawsuit, which was settled out of court in 1985; terms of the settlement were not made public, though Gerber did return to writing for Marvel. At the time, and up to his death in 2008, Gerber was outspoken in his belief that Howard was an unusually personal creation (for mainstream comics) that other writers did not fully grasp, and did not write as well as he did; most readers agree.

Gerber, with Mary Skrenes, also created the title Omega the Unknown for Marvel in 1976. It ran for 10 issues before being cancelled. In 2007 a 10-issue re-imagining of Omega was published by Marvel, written by novelist Jonathan Lethem, a childhood fan of the original. Gerber was unhappy with the existence of the revival, and said so. (It’s also been suggested that who owns the character is less than clear.)

Watchmen 9I bought Lethem’s Omega the Unknown. I now think I was wrong to do so. Gerber, the co-creator of the character, clearly and forcefully expressed his disapproval of the revival. If the mainstream comics industry extended the same rights to creators as is normal in prose fiction, he would have had the right either to prevent the publication of the revival, to work with Lethem himself, or indeed to finish the story as he and Skrenes had intended. And Moore would have the right to prevent “Before Watchmen.”

Some have argued that the morality of the Watchmen case is muddied by Moore’s own use of other writers’ creations. His books Lost Girls and League of Extraordinary Gentlemen drew heavily on pre-existing literary figures. Watchmen itself had its genesis when DC asked Moore to re-imagine a set of characters originally published by Charlton Comics, whose rights had now been acquired by DC. Moore’s initial proposals led DC to ask Moore to develop his own characters. If Watchmen was based in the Charlton characters, the argument runs, does Moore have any moral standing to talk about them as his own creations?

I think so. I think the Watchmen characters are at least as distinct from the Charlton characters as Superman is from Doc Savage and from Philip Wylie’s Gladiator, two acknowledged influences on the character. Or, if you prefer, as different as Batman is from Zorro or The Shadow. New stories are always inspired by old ones.

Watchmen 10On the other hand, rights to a character or story don’t exist forever. The characters Moore uses in LOEG have fallen into the public domain. They’re available for anyone to use. And the writers who created them knew this would happen after their death. I see no contradiction here with Moore’s stance. (Moore has made reference in LOEG to some characters still under copyright; so far as I know, these uses are fundamentally satirical, which is allowed.)

At least some of the creators of the sequels have thought about the moral issues involved with the work. J. Michael Straczynski said in an interview that:

A lot of folks feel that these characters shouldn’t be touched by anyone other than Alan, and while that’s absolutely understandable on an emotional level, it’s deeply flawed on a logical level. Based on durability and recognition, one could make the argument that Superman is the greatest comics character ever created. But neither Alan nor anyone else has ever suggested that no one other than Shuster and Siegel should ever be allowed to write Superman. Alan didn’t pass on being brought on to write Swamp Thing, a seminal comics character created by Len Wein, and he did a terrific job. He didn’t say “No, no, I can’t, that’s Len’s character.” Nor should he have.

… Alan has spent most of the last decade writing some very, very good stories about characters created by other writers, including Alice (from Wonderland), Dorothy (from Oz), Wendy (from Peter Pan), as well as Captain Nemo, the Invisible Man, Jekyll and Hyde and Professor Moriarty. I think one loses a little of the moral high ground to say, “I can write characters created by Jules Verne, HG Wells, Robert Louis Stevenson, Arthur Conan Doyle and Frank Baum, but it’s wrong for anyone else to write my characters.”

The lack of his blessings has no more impact on the actual storytelling process than would be the case if we had his blessings. The story has to stand on its own. A crappy story wouldn’t be helped by having his blessings, and a good one isn’t made better for it. Would it be nice? Sure. I’d love it. Again, I have always been a massive fan of Alan’s work. Back when I worked on “The New Twilight Zone,” I tracked him down and, after pulling every string I could find, managed to get him on the phone to ask if he’d please consider writing an episode. (He said no.) Alan is the best of us. I’ve said repeatedly, online and at conventions, that on a scale from 1-10, Alan is a full-blown 10. I’ve not only said it, more importantly, I’ve always believed it.

Pressed further by fans, Straczynski reflected in a post on Facebook about the prequel project. He said:

Let me start out by tackling head-on the most frequent question: “how would you feel if Babylon 5 was being done without your permission?” It’s a fair question, and it needs to be fairly answered…but it has to be an honest comparison, apples to apples, not apples to pomegranates.

First, we have to take the word “permission” off the table. Warner Bros. owns Babylon 5 lock, stock and phased-plasma guns, just as DC owns the Watchmen characters. DC wasn’t making creator-owned deals back in the 80s. Moreover, they were variations on characters that had been previously created for the Charleton Comics universe. Main point is: neither of us owns these characters in any significant legal way. Consequently, neither company needs our permission to do anything.

Straczynski went on to note that DC had approached Moore over the years with various offers to continue the work, and said:

If Warners offered me creative freedom, money and a budget to do the show the way I wanted, up to and including my completely owning the show, and I said no to that deal, and if after Warners waited TWENTY FIVE YEARS for me to change my mind they finally decided to go ahead and make B5 without me…then I would have absolutely zero right to complain about it. Because it was my choice to remove myself from the process, it wasn’t something foisted upon me by anybody else.

I think Straczynski’s assessment is misleading in several respects; most significant, probably, is the fact that Moore clearly believed that DC was offering him a kind of creator-owned deal. Comics writer, publisher, and former DC editor Mark Waid, responding to a report on the Comic Book Resources website of Straczynski’s statement, had this to say:

I find it absolutely impossible to believe that DC, at any point, offered Alan “anything he wanted” as financial compensation, much less “complete creative freedom.” I’m sure they offered him boatloads of cash and I’m sure they offered him “creative freedom within reason,” but JMS is overstating in order to make a better case for his side. Also, in trying to “balance” the comparisons, JMS forgot to add the qualifier, “Let’s also say that, without getting into whether I was right to believe so or just crazy, I believed to my absolute core that the company who was trying to woo me back to Babylon 5 was a corporation who had (in my opinion) already screwed me repeatedly and who I could never in a million years bring myself to trust to deal fairly and morally with me despite contractual language in my favor.”

None of what I have just said is intended to take sides or to especially bolster Alan’s side or to snipe at JMS…but as someone who was on staff during Watchmen’s original publication and first-hand witness to the many growing problems between Alan and DC, I can tell you that it’s a very thorny, very complex situation in which (IMO) both sides have valid reasons to believe that the other doesn’t deal fairly or sanely. I bring this up only because I bristle at JMS’s assertion that what he offers is a “more accurate” analysis of the overall mess instead of an equally flawed restacking of the deck.

(It may or may not be relevant, but Waid and Straczynski recently clashed over a post by Straczynski which purported to show declining sales on Amazing Spider-Man after Straczynski left that title as writer, to be replaced by a group which included Waid.)

Watchmen 2For me, personally, the whole “Before Watchmen” situation is nicely summed-up in this blog post from the publisher of Image comics, Eric Stephenson:

It was a dirty deal, and the fact that there are people who want to rationalize it by saying, “Well, Alan Moore wrote League of Extraordinary Gentlemen and Lost Girls, and those books used other writers’s characters, so how is this any different?” just shows that truth is a sadly devalued currency. It’s different because Alan Moore and Dave Gibbons negotiated, in good faith, a deal that would have allowed them to retain the rights to Watchmen.

And yes, the characters in Watchmen were inspired by characters like Peacemaker, Thunderbolt and The Question. We know that, because Alan Moore and Dave Gibbons told us as much. Had they kept that inspiration quiet – would anyone anywhere have mistaken Watchmen for something published by Charlton Comics? Dr. Manhattan is no more the same character as Captain Atom as Captain Marvel is Superman or Blue Beetle is Spider-Man.

All in all, it’s a strange double standard, arbitrarily applied to an amazing writer who has done more than almost anyone else to draw serious attention to this medium. And it’s one that anyone who supports creator’s rights should find fairly troubling, if not outright maddening.

I think that’s an accurate assessment, and I strongly recommend reading Stephenson’s full post. To put things in further context, consider the following quote from Darwyn Cooke, who’ll be working on two of the titles:

I’d consider [Watchmen] a masterpiece if it had been able to have found what I would refer to as a hopeful note. … Again, it’s not hard to understand [where Alan was coming from], and that sort of storytelling does have an allure for young people. [But] I think the older you get, the more you look for hope or positive things. Maybe I’m just getting old.

So there’s one of the creators of the prequels saying that he disagrees with the basic themes of the original story. Cooke went on to say that his Silk Spectre series “is probably going to be the most hopeful of all the books.” It is of course appropriate for a creator to bring their own beliefs and perspective to a project, and appropriate to enter into dialogue with significant works in the tradition of which their own creations are a part. But for me, personally, it feels wrong for a creator to have their consciously revisionist approach to a classic work published as an authorised part of the story.

I won’t be buying “Before Watchmen.” Frankly, I’m going to think at least two or three times before buying work by any of the creators involved in the future. In fairness, not everyone approached for the prequels agreed to take part. According to Bleedingcool.com, Kevin Smith has said:

Watchmen 12

Talked to Jim [Lee] and Dan [DiDio] about it two years ago. Only passed because I’m not Alan Moore, sadly. If I was Alan Moore, I’d be all over it. As Kevin Smith, I’d likely just make Bubastis “big pussy” jokes and have Rorschach wet himself. Hurm.

Make of that what you will.

Personally, I think the great irony here is that if not for DC’s own actions, further Moore-written Watchmen material might have already been produced. Moore himself spoke of the possibility of writing prequels while in the early days of the original project. In fact, Moore-authorised prequels, of a sort, actually already exist. During the series’ publication Moore worked with the people at Mayfair Games, who at the time published a licensed DC Heroes role-playing game, to produce two Watchmen role-playing supplements (two more were later produced after Moore left DC). It’s clear that Moore was at one point open to further investigation of the story. DC’s approach to business alienated him.

As late as 1987, Moore produced a proposal for a massive crossover event to be called The Twilight of the Superheroes. Elements of the proposal have turned up in other DC projects over the years, perhaps most notably Waid and Alex Ross’ Kingdom Come miniseries. Still, it’s difficult to calculate how well an Alan Moore-written crossover series would have sold for DC in 1988 (and over the years since). It’s quite possible to argue that in pursuit of short-term profit, DC deprived themselves of real long-term gain. It would be a kind of poetic justice, I suppose, and I can’t help but want to find any kind of justice in what is, in the end, a fairly squalid situation.


Matthew David Surridge is the author of “The Word of Azrael,” from Black Gate 14. His ongoing web serial is The Fell Gard Codices. You can find him on facebook, or follow his Twitter account, Fell_Gard.

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Matthew David Surridge Reviews The Last Page

Posted in Fantasy Literature on February 2nd, 2012 by Admin

the-last-page-husoThe Last Page
Anthony Huso
Tor (431 pp, .99, 2010)
Reviewed by Matthew David Surridge

Anthony Huso’s debut novel The Last Page is something of a problem. It’s not that it is a bad book; in many ways, it is quite a good one. In fact, it is good enough, creative enough, smart enough, that it raises expectations. You want it to be great. And that is the problem, because I don’t think it is.

The Last Page is a high-fantasy steampunk novel, and a love story. We follow the sexually charged relationship between the improbably named Caliph Howl, heir to the throne of the northern country of Stonehold, and a witch named Sena. The two of them meet at university, go their own ways, and then come together again after Caliph has become king and Sena has acquired a vastly powerful magical tome. Unfortunately, Caliph is facing a civil war against a national hero, and Sena’s book has a lock which can only be opened at a fearsome emotional cost.

The plot is well crafted, but unsurprising. The story flows smoothly, but only near the end, when the book edges into horror, does the truly unexpected arise. The first volume of a two-book series, it manages the trick of both providing a satisfactory conclusion and keeping the story going; in fact, the conclusion suggests the story has taken a turn, and perhaps is going to head in wild new directions.

But what really makes this first book work is its language. The prose is strong, quick and dense in the best ways. The diction, the word choice, is inventive; the imagery is both original and concise. At its best, Huso’s language recalls Wolfe or Vance, though the dialogue in particular is more quotidian than theirs, and some of the rare words he uses don’t seem to be handled quite correctly.

On the other hand, Huso invents new words when he needs to, fragments of new languages, new pronunciations for new diacritical marks (thankfully, there is a pronunciation guide; regrettably, it is hidden away on the last page of the book, a potentially ironic touch which is nevertheless inconvenient if you don’t know from the start that it is there). He creates a world defined by holomorphy, a kind of blood magic, and by a host of arcane sciences; by lethargy crucibles, metholinate, and solvitriol. The lushness of verbal invention, with exposition kept to a minimum so that you come to understand what is important simply by following the story, is incredibly effective at building the setting.

The difficulties here are at a deeper level. Notably the characters, although original in concept, are not particularly profound in their execution. Given that the book is a love story at its core, the fact that its main characters are often bland represents a real difficulty. Sena comes off better, here; she is the more interesting character, more aware of the prices she is paying, the choices she is making. Caliph Howl, on the other hand, is initially depicted as a man who carefully plots his moves – he creates a counterfeit book, taking considerable time and effort, in order to gain revenge on a classmate at school; he chooses to suffer severe corporal punishment in order to be alone with Sena – but this does not seem to reflect anything deeper in his personality. The book spends a fair amount of time inside his head, but his way of thinking does not match the cold-bloodedness of some of his actions.

To secure his reign, Howl agrees to darker and darker bargains; but the toll this takes on his moral sense is not convincingly depicted. He mourns what he does, but his choices don’t seem to fundamentally change who he is. The possibility of his abdicating, and thus saving his country from a devastating civil war, is raised at one point, and then ignored. I would like to think that this was done in the interest of building Howl up as an unlikeable machiavellian figure, but I can find nothing in the book that convinces me that this is in fact the case. The novel seems untroubled by Howl’s actions.

But on the whole the book does not seem to have a lot on its mind. The play with language is wonderful, the depiction of characters using different languages and different alphabets is excellent, the use of a magic book as a major plot element suggests a metafictional touch given the title and how it relates to what Sena goes through at the end of the book, Caliph creating his counterfeit book at the beginning of the novel looks like it might tie in – but as much as I try, I can’t see what all the cleverness is in aid of. I don’t see what these images add up to. Thematically, the book seems empty. It’s clever, and it looks like it ought to have some ideas at its core, but so far as I can see, it doesn’t. It’s intelligent and original, but not profound.

Of course, I could be underestimating Huso. This is only the first part of the story, and there might well be some twist or revelation coming which will make all the pieces presented so far fall into place and mean something more than I can presently see. Huso’s writing is strong enough, his sensitivity to language and what can be done with language great enough, that I am unwilling to discount that possibility out of hand. The potential, the skill, is certainly there, whether it is realised in the next volume of this series or a later book. But as a stand-alone, the novel feels like a missed opportunity, despite its craft.

__________

A slightly different version of this review originally appeared in Black Gate Magazine #15

Matthew David Surridge is the author of “The Word of Azrael,” from Black Gate 14. His ongoing web serial is The Fell Gard Codices. You can find him on facebook, or follow his Twitter account, Fell_Gard.

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Art of the Genre: Dark Sun

Posted in Fantasy Literature on February 1st, 2012 by Admin

dark-sun-256

The summer of my sophomore year in college a friend of mine bought a copy of TSR’s Dark Sun Campaign Setting circa 1991. As I’d just gotten into my newest comic book obsession, I didn’t have the cash to spend on RPGs so I was content to let him spend his money on the game as I relegated myself to being a player.

I found the world fun, surprisingly new for stodgy old TSR, and although the campaign I played in ended abruptly when my human gladiator decided he’d had enough of a Halfling in the party and clove him in two, it was still something that stuck with me for many years afterward.

To me, the demise of the setting in 1996 revolved more around the rise of Magic the Gathering and less about TSR’s new age of design that was being brought forth around 1990. This isn’t to say that those works are innately perfect and simply died as the foundation of the industry was eroded away because I often found them lacking, particularly in the department of art.

Now certainly I couldn’t have dreamed that the newest member of TSR’s pit, Gerald Brom, would go on to be one of the greatest fantasy artists of his generation, but he did bring a very different feel to this new universe.

At the time of the setting’s release, I wasn’t taken with Brom, probably because he was such a dark divergence to the talents of high fantasy stalwarts Elmore, Easley, Caldwell, and Parkinson. Still, as shocked as I was by Brom’s take on AD&D, I was even less taken with the interior black and white illustrations of Tom Baxa.

neeva-256Sometimes, artists just don’t ‘do it’ for those looking at their work, and that’s the case for myself and Baxa. Certainly, that’s no disrespect to Baxa or his work because his contributions to the industry are many, but where Dark Sun is concerned I wasn’t captured.

Still, even after I stopped playing, Dark Sun kept on rolling, supplement after supplement coming out for this setting. With each new contribution Brom and his marvelously apocalyptic covers became more and more popular, and Baxa road that momentum as the two became linked as the paragons of what this game had to offer.

Nearly 15 years later, as I started my journey as an art director I took the opportunity to go back and collect a large helping of these old games, and I must say my reverence for what Brom brought to the RPG field grew with each newly acquired offering along with my tastes for his work.

His covers have turned into some the finest creations any RPG has ever had, and although I’ve still no fervor for having darkness in my games, the way he portrayed Dark Sun is beautiful to behold.

The colors are subdued with tinges of red, yellow, and grey mixing into a desert world where mummy wrap is a lovely couture and violet pigments and porcelain skin lend toward both odd and supple loveliness.

Although short lived by some standards, Dark Sun only in full release from 1991-1996, the game still held a nice niche market for the genre and it would later be seen as so profound that it saw a re-release in D&D 4E in 2010. As I have no sales numbers for either release, I can’t attest to the settings overall success, but I will say that the art from the game still holds validity today, and if you’re looking for an apocalyptic fantasy setting you could do far worse than Dark Sun.

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Selling Shadow Ops: Control Point

Posted in Fantasy Literature on January 29th, 2012 by Admin

shadowopsFor my next trick, I’m going to give everyone a bunch of totally contradictory advice.

My novel Latent, which eventually became Control Point was ready for prime time (i.e. good enough to win the support of the biggest agent in the business) about 6 months before I sent it to my agent. I lost those months to a miasma of self-pity, low self-confidence and ennui.

In the end, the only reason I got up the gumption to send him the manuscript was that I was heading off to Iraq and I didn’t want to get zapped and never have him see the thing.

I’ve told this story before, but I told my agent not to tell me what he thought of it, figuring that his response (positive or negative) would distract me from what I need to be doing (like fighting a WAR).

Of course, he gets the manuscript, loves it, and spends the next four months sitting on his hands waiting for me to come home.

Add that to the six months where I was too scared to send it to him and I delayed my initial publishing deal by almost a year.

Here’s the point: You have to have guts.

You have to believe in what you’re doing. You have to press forward firmly and boldly. Once you’ve written a good book, that you *know* is the best thing you can produce, you have to bite the bullet and take it out to market. You can’t sit and stew in your own bulls$#t.

BUT.

I also sent my agent three novels before that. None of them was ready for primetime. None of them was nearly good enough. In retrospect, I knew it. A part of me knew my craft wasn’t where I needed to be. My bones were telling me that I had a few miles to go yet. But I was too excited at the prospect of having a heavy-hitter interested in my work. I was too worked up over the possibility of being a PROFESSIONAL WRITER.

Art for Myke Cole's "Naktong Flow" (BG 13) by Malcolm McClinton

Art for Myke Cole's "Naktong Flow" (BG 13) by Malcolm McClinton

So I pulled the trigger.  Three times. I sent an incredibly busy man, a kingmaker in the industry, a guy who barely has time to breathe, THREE bad books.

You know what saved me? My agent and I are dear friends. In between manuscript rejections, we’d been meeting for dinner, going to the theatre, playing Scrabble. If it hand’t been for that, I’m not sure that he’d have been willing to keep reading my work after I’d given him THREE bad novels.

When I think of how close I came to burning that contact, to losing that in, I practically have a panic attack.

Here’s my point. You can’t be Emily Dickenson. If your GOOD novel just sits on your hard drive, gathering dust, if you lack the faith to go out into the marketplace and pump your stellar work, then you’re not going to get a book deal (or be a self-publishing success).

But even more importantly: In writing, your name and reputation is all you have.

Many great writers talk about the intense and increasing pressure of a novelist’s career. The demands level-up on a rising current requiring each novel to be better than the last. Go ahead and phone one book in. One is all it takes. Once readers associate your name with drek? They’re not going to read you anymore. Agents and editors are no different.

You are your brand. You’ve got to make sure that whatever gets under the nose of anyone other than your most sympathetic beta-readers is absolute gold. Anything else risks your reputation and the possibility that your audience will write you off saying “I’ve read him/her. Didn’t work for me.”

What’s a novelist’s most critical skill? Finding that balance. Knowing when good enough is really good enough, when it’s time to stop massaging and start trumpeting. I’ve been at this seriously for 15 years and I still haven’t mastered it.

But I make it a priority, and if professional writing is what you aspire to, you might want to consider doing the same.

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